![]() ![]() If you want to rewatch your journey, record it yourself. I could be wrong of course, but personally, I don't see much use in a time-lapse replay mod for KSP. You can then adjust your other nodes based off the new information.Īs far as a 'replay my mission route' kind of time-lapse replay, seems something that a mod should do, as I don't think there's much interest in seeing your journey from destination A to B in time-lapse form. You move your Kerbin TJI maneuver node to make it a TDI maneuver node. Then you see that Duna will be in a close position to slingshot to save some Dv or make the trip a little faster at the expense of a little Dv. ![]() So, let's say you planned out a journey from Kerbin to Jool, taking a somewhat direct route. It will then automatically place those nodes where you need to perform the maneuver.ī) I suspect it will be a way to put in multiple maneuver nodes at once and see how all of them affect each other. It will be in the map view and be either 1 of 2 things in my opinion:Ī) It will preplan multiple maneuver nodes in one of three settings: Most efficient, Quickest Arrival Time or Mix of the two. I don't think the journey planner will look anything like those images. It would also be really cool to have something like this generated at the end of the mission. ![]() Imagine something like these visual mission profiles, but editable and with alarms / notifications. You could even have such nodes automatically placed for upcoming transfer windows, or the game could do it in the background to come up with contracts (or whatever KSP2 has that would apply) for those worlds. It won't be perfect, but then you can learn all about mid-course corrections and the difference between having a plan and executing it. Then when you get an encounter with your target world you can set an alarm for that time, launch a ship, and then have the game adapt that node to your ship, so your ship leaves the planet's SOI as close to the same way the planning node went. ![]() You can drag it around, jump to next/previous orbit, etc just like maneuver nodes. It works just like a maneuver node, but you do it on the planet's orbit. I've not defined a "planning node" in at least 6 months so here goes. Since I learned that single-burn maneuvers (as opposed to the "get out of the SOI, then burn to the destination") were preferred from a dV perspective. PS: also this allows us to have some really cool ideas down the line, like editing logistics automation, auto-piloting, basic Visual Scripting Language template code generation directly from the planner, which we would be able to edit and expand later. We need a dedicated Journey / Mission planner that is linked to the craft designer, the science system and the planetary information repository! It would improve the game a lot. Stage while on direct intercept trajectoryġ1. Some kind of graphical way to represent a plan like: So basically it would be really useful to have a Journey / Mission Planner integrated in the game, where we can really thing about all the abstract mission requirements and steps. So clearly we would benefit from having all this information accessible in-game after doing the appropriate experiments and missions to get the data.Īlso it would be really useful to be able to plan a mission in detail before launching - to have a place to write down each step and action we plan on doing (which we can adapt later while we are actually on the mission) and get some alerts to remind us of the mission plan. the correct altitude to deploy parachutes etc. when and where to deploy science experiments proper launch windows for all destinations (so we can launch directly to target instead of wasting time in orbit) how much DeltaV you need to go anywhere Without maps and wikis each player would have to do experiments and find out: Without getting bogged down in details I can give a few examples. After reading some forum comments I realized most KSP players got so used to using DeltaV maps that they actually forgot how much is necessary to play the game without wikis. ![]()
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